Combat

Underkeep: Why You Cannot Move During Combat

Check spent actions, the end-of-round control and paralysis when Underkeep will not let the party move, then choose the next safe movement opportunity.

If the party stops moving after an attack, first check whether a hero has already acted this round. The player guide describes movement locking after the first action until the round is completed.

Separate three situations

Situation What to check
A hero has already attacked or used an action Finish the useful party actions and end the round
A movement-blocking status is active Read the status tooltip and available cure
A movement command fails outside those conditions Check obstacles, controls and the exact location

Do not keep spending new attacks while expecting the current movement lock to disappear. Decide on movement before the next action commitment.

Retreat deliberately

  1. At the next available opportunity, inspect the open tiles and route back.
  2. Decide whether retreat is safer than another round of attacks.
  3. Move before committing a hero’s action when the rules permit it.
  4. Reassess whether enemies can follow or approach from another direction.
  5. Recover only when the conditions for resting are met.

This sequence does not promise a guaranteed escape from every enemy. The sources do not establish universal pursuit distances or an invulnerable retreat action.

Paralysis is a different blocker

The player guide distinguishes paralysis from losing an attack turn: an affected target can still attack while unable to move. Check the current status icon rather than inferring its effect from the party’s position alone.

When to report a problem

If the round is complete, no movement-blocking effect is shown and a reachable tile still cannot be entered, preserve the save. Record the location, preceding action and installed build. A precise report is more useful than repeatedly overwriting saves while testing random commands.

Sources & version notes

Mechanics are reported in the original player guide; developer sources support the broader system. This is not an independent verification of every tooltip or balance value.

Compiled from public sources. We have not personally played or tested these procedures. Check your installed build and its tooltips when details differ.